Lester

Talent: Naval Expert

During water battles, ATK+(10, 15, 20, 25, 30)%.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Upgrade to Serpent Master.
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Keith's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Jessica's help.
  • Related Bonds

  • JessicaDEF: Help with Lester's Gate 4.
  • Level 70 Max Stats:

  • Serpent Master
  • HP: 4,136 | ATK: 454 | INT: 228 | DEF: 306 | MDEF:234 | SKL: 102

    Soldier Bonus:

  • Serpent Master
  • HP: 35% | ATK: 10% | DEF: 35% | MDEF: 10%
    Level 4
    Serpent Master: When in water, physical damage taken is decreased by 10%.
    Level 7
    Serpent Master: When in water, physical damage dealt is increased by 10%.
    Classes & Soldiers

    Serpent Master

    Soldiers: Tide Master, Lobster Behemoth

    Training Ground

    Soldiers: Berserker, Lizardman, Tidal Elf, Pirate Raider, Glacier Elemental, Shore Celebrant, Island Ambassador

    Pirate

    Aqua Blast

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If used on water, also deals +35% damage.

    Chain Hook

    Cost: •• / CD: 3 / Range: 4 (Straight) / Span: Single

    [Physical Damage] Directly deals 0.25x damage to a single enemy. Causes [Displacement] effect: pulls the enemy next to this unit and decreases target's Mobility by 2 blocks. Lasts 1 turn.

    Highlander

    Move Again

    Cost: / CD: - / Range: - / Span: -

    [Passive] When initiating combat, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.

    Serpent Knight

    Bloodbath

    Cost: / CD: - / Range: - / Span: -

    [Passive] When Unit HP is lower than enemy HP, when entering battle, ATK & DEF increase by 10%.

    Serpent Master

    Tidal Surge

    Cost: •• / CD: 3 / Range: Self / Span: Single

    [Assist] All passable terrain are treated as Water. Lasts 2 turns. After use, may move 2 blocks and attack.

    First Aid

    Cost: / CD: 3 / Range: Self / Span: Single

    [Heal] Restores 100% of Unit HP.

    Dragon Knight

    Smash

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Causes [Displacement]: Pushes the target back 2 blocks, decreases DEF by 20%, and disables guard effects. Lasts 2 turns.