Leonhardt

Talent: Asura Sword

When there are no allies within (3, 2, 2, 1) blocks, all stats except HP+(10, 13, 16, 20)%. If this unit deals damage to at least 2 enemies with one attack, then will heal (20, 30, 40, 50)% HP and will act again. Act again has a cooldown of (4, 3, 3, 2) turns.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Upgrade to Bladelord.
  • Strength: Level 25 Intimacy + Upgrade to Asura.
  • Level 70 Max Stats:

  • Bladelord
  • HP: 4,754 | ATK: 549 | INT: 294 | DEF: 353 | MDEF:301 | SKL: 116
  • Asura
  • HP: 4,448 | ATK: 579 | INT: 294 | DEF: 327 | MDEF:280 | SKL: 130

    Soldier Bonus:

  • Bladelord / Asura
  • HP: 20% | ATK: 20% | DEF: 25% | MDEF: 35%
    Level 4
    Bladelord: When battling enemies with a lower HP percentage than yours, damage taken is decreased by 10% after entering battle. Asura: When this unit's HP is above 80%, it is 10% less likely to receive critical damage.
    Level 7
    Bladelord: When battling enemies with a lower HP percentage than yours, damage is increased by 10% after entering battle. Asura: When this unit's HP is above 80%, Crit is increased by 10%.

    Awakening: Avatar of the Asura

    Cost: ••• / CD: 4 / Range: Self / Span: 2

    Attacks enemies within 2 rings, dealing 0.2x AoE damage. 50% chance to disable passives on targets hit. Lasts 2 turns. After attacking, summon a copy of self next to this hero, copying his current stats. This summon has the skills "Zero Storm", "Ethereal Fire Machete", and "Substitute". When the summon dies, Leonhardt restores 30% HP and has all skill cooldowns reduced by 1. The summon effect in this skill can only occur once every 4 turns, and you may only have 1 summon at once.

    Classes & Soldiers

    Bladelord

    Soldiers: Highland Warrior, Vanguard Lancer

    Asura

    Soldiers: Guardian Infantry, Guardian Cavalry

    Training Ground

    Soldiers: Dark Guard, Royal Cavalry, Dark Centurion

    Fighter

    Zero Storm

    Cost: / CD: 3 / Range: Self / Span: 1 Ring

    [Physical Damage] Deals 0.25x AoE damage to all enemies within 1 block of yourself. In addition, reduces the cooldown of all skills by 1 turn.

    Air Slash

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. This skill does not receive melee range penalties.

    Swordsman

    Detect

    Cost: / CD: - / Range: - / Span: -

    [Passive] Critical hit rate+10%. After dealing damage, 50% chance to disable enemy's passive skills; 100% chance if crit. Lasts 2 turns.

    Bladelord

    Instant Transfer

    Cost: / CD: 3 / Range: Self / Span: Single

    [Assist] Teleports to a block within 7 blocks of your current position and grants "Mobility +1", "Damage Taken -30%", and [Sword's Breath]: "After dealing damage, deals 0.1x AoE damage to all enemies within 1 block". Lasts 1 turn.

    Ethereal Fire Machete

    Cost: •• / CD: 3 / Range: 5 / Span: 1 Line

    [Physical Damage] Attacks all enemies along a line, dealing 0.25x AoE damage. Has a 25% chance of stunning each target. Lasts for 1 turn.

    Lieutenant

    Sun Slash

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, restores HP equal to 30% of damage dealt.

    Asura

    Deathmatch

    Cost: / CD: - / Range: - / Span: -

    [Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.

    Fusion – Dark Emperor Sword

    Cost: •• / CD: 6 / Range: Self / Span: 2 Rings

    [Physical Damage] Deals 0.3x AoE damage to all enemies within 2 blocks and dispels 2 buffs. At the same time, affected enemies cannot receive "Act Again" effects. Lasts for 3 turns. (Cannot be dispelled.)