Kurama
Talent: Plant Manipulation
If this unit is on "Forest", "Mountain", "Grassland", "Cave", "Swamp", or "Water" terrain, INT & MDEF increase by (10, 13, 16, 20)%, and after taking action have a (40, 60, 80, 100)% chance to reduce the cooldown of all skills by 1.
Bond Requirement:
Level 70 Max Stats:
HP: 3,502 | ATK: 262 | INT: 579 | DEF: 292 | MDEF:382 | SKL: 115 | |
HP: 3,489 | ATK: 262 | INT: 551 | DEF: 271 | MDEF:382 | SKL: 88 |
Soldier Bonus:
HP: 20% | ATK: 35% | DEF: 15% | MDEF: 30% |
Awakening: Rose Whip Blossom
Cost: ••• / CD: 5 / Range: Self / Span: 4
Deals 0.2x damage to all enemies within 4 blocks of you and inflicts the [Demonic Seed] effect: "After taking action for the turn, take fixed damage equal to 2x Kurama's INT. When attacked by the Demonic Plant skill, MDEF is reduced by 50%". Grants [Rose Whip Blossom]: Located within 4 blocks of Kurama. If under the effects of [Demonic Seed], the enemy takes Kurama's INT x2 as fixed damage before dealing damage. Lasts 2 turns. When cast in [Yoko] status, this skill's range and effect increase by 1.
Power of the Past
Soldiers: Bandit, Skeleton Knight
Thorns of the Magic Rose
Soldiers: Wizard, High Elf
Training Ground
Soldiers: Sorceress, Samurai, Hellfire Archer, Dark Alchemist, Fairy Prophet, Mist Spirit, Wild Expedition
Wind Blade
Cost: • / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Fliers.
Demonic Plant
Cost: •• / CD: 6 / Range: 2 / Span: Single
[Magic Damage] Attacks an enemy unit, dealing 1.3x damage and applying [Demon Seed]: "After taking action for the turn, take [Fixed Damage] equal to 2x Kurama's INT; when attacked by the Demonic Plant skill, MDEF is reduced by 50%" When in [Yoko] state, this skill gains +1 Range and soldiers can attack alongside.
Fruits of Worlds Past
Cost: • / CD: 6 / Range: Self / Span: 3
[Transform] After using, enter [Yoko] state: "All passable terrain is treated as Grassland, ignore melee damage mitigation, ignore 20% of enemy's MDEF when attacking." Lasts 2 turns. After the effect has ended, you are unable to counterattack for 2 turns.
Last Stand
Cost: • / CD: - / Range: - / Span: -
[Passive] When Unit enters battle with HP<50%, DEF/MDEF+10%.
Acid Burns
Cost: •• / CD: 3 / Range: 3 / Span: 3
[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Inflicts "Cannot be healed". Lasts 2 turns.
Resist
Cost: • / CD: 1 / Range: 3 / Span: Single
ATK Support
Cost: • / CD: - / Range: - / Span: -
[Passive] After taking action, 1 adjacent ally gains ATK/INT+15% and immunity to: ATK/INT down, Silence. Lasts 1 turn.
Rose Whip Thorn Wheel
Cost: •• / CD: 6 / Range: Self / Span: 4
[Magic Damage] Deals 0.2x AoE damage to all enemies within a 4-block radius and gain [Rose Whip Thorn Wheel]: "After the enemy takes action, enemies within the 4-block radius of Kurama take [Fixed Damage] equal to 2x his Int" Lasts 2 turns. When in [Yoko] state, Rose Whip Thorn Wheel and its effect gain +1 span.