Knight of Mystery
Talent: Kingdom Defender
For every 1 block moved, damage increases by (1, 2, 3, 4)%, up to (5, 10, 15, 20)% and MDEF increases by (5, 10, 15, 20)%, up to (25, 50, 75, 100)%. After moving a total of (35, 30, 25, 20) blocks, all skill cooldowns are reset at the end of the turn.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 3,762 | ATK: 295 | INT: 559 | DEF: 321 | MDEF:287 | SKL: 127 | |
HP: 3,762 | ATK: 295 | INT: 502 | DEF: 321 | MDEF:307 | SKL: 127 |
Soldier Bonus:
HP: 20% | ATK: 35% | DEF: 20% | MDEF: 25% |
Exclusive Equipment: Guardian Oath
INT +10%. When this unit is Mixed Forces, its movement type is considered Terrain Master. Before actively dealing damage, deal 1 instance of fixed damage equal to 0.5x Hero's MDEF.
Awakening: Wrathbringer
Cost: ••• / CD: 5 / Range: 5 / Span: Lines
Attacks enemies in 3 lines for 0.36x AoE damage. Effective against cavalry. Disables helm equipment abilities (excluding Max HP effects), lasts 2 turns. If the target is an NPC, then instead inflicts MDEF-25%, lasts 2 turns. If the enemies hit are in "Forest", "Grasslands", "Mountain", or "Water", then convert 1 random buff into a debuff.
Casting Pattern: The Lonesome Path
[Passive] INT +5%. After taking action, if the stored number of moved blocks is at least 20, then gain "ATK/INT +20%" and "Movement +3". Lasts 1 turn.
Arcane Knight Commander
Soldiers: Heavensguard, Steel Wing Warrior
Unicorn Master
Soldiers: Sorceress, Bolt Ranger
Training Ground
Soldiers: Unicorn, Steel Wing Warrior, Earth Elf Knight
Siphon
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Magic Damage] Attacks an enemy, dealing 1.5x damage. After battle, heals this unit for 30% of the damage dealt.
Backtrack
Cost: • / CD: - / Range: - / Span: -
[Passive] When attacking, damage increases by 10%. After battle, gain another chance to move. The number of blocks you can move will be equal to the number of blocks moved before battle. This move again effect has a 2-round cooldown.
Forget
Cost: •• / CD: 3 / Range: 3 / Span: 3
[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Deactivates all enemy passive skills. Lasts 2 turns.
Shield
Cost: • / CD: 1 / Range: 3 / Span: Single
[Assist] Target gains "DEF +20%" and "Immunity to DEF/MDEF Down, Cannot Be Healed". Lasts 2 turns.
Broken Spear
Cost: •• / CD: 5 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.1x damage. Melee soldiers will also attack. For every block you move before attacking, damage dealt increases by 10% (up to 50%). Inflicts a debuff on the enemy that cannot be dispelled. Lasts 1 turn. *Debuff list: Unbuffable, Silence, Heal Block, Stun, Movement-5
Lightning Strike
Cost: • / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Cavalry.
Holy Shield
Cost: • / CD: - / Range: - / Span: -
[Passive] Upon attacking and entering battle, MDEF +10%.
Thunderzone
Cost: •• / CD: 5 / Range: Self / Span: 3 Ring
[Magic Damage] Deals 0.33x AoE damage to all enemies within a 3-ring span. Effective against Cavalry. Inflicts DEF-20%. Lasts 2 turns.