Kirika

Talent: The Song of Magic

ATK +(10, 13, 16, 20)%. After taking action, if this unit has not attacked, then take (1, 1, 2, 2)x the leftover movement of this unit and add it to the range of damaging skills used by this unit (This includes line skills). Lasts 2 turns. Cannot be dispelled. Can be stacked up to 8. When stacking, the duration is set to the max amount.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Upgrade to Diva Magica.
  • Strength: Level 25 Intimacy + Upgrade to Dragon Wing Archer.
  • Level 70 Max Stats:

  • Diva Magica
  • HP: 3,608 | ATK: 570 | INT: 249 | DEF: 246 | MDEF:316 | SKL: 224
  • Dragon Wing Archer
  • HP: 3,608 | ATK: 570 | INT: 249 | DEF: 275 | MDEF:290 | SKL: 255

    Soldier Bonus:

  • Diva Magica / Dragon Wing Archer
  • HP: 20% | ATK: 35% | DEF: 20% | MDEF: 25%
    Level 4
    Diva Magica: When inside [Danger Zone], chance of being critically hit -10%. Dragon Wing Archer: When melee attacked, physical damage taken -10%.
    Level 7
    Diva Magica: When attacking units with higher HP%, damage dealt in battle +10%. Dragon Wing Archer: When unit HP <70%, damage dealt +10%.

    Awakening: Senkou

    Cost: ••• / CD: 3 / Range: 3 / Span: Line

    [Passive] When forced into battle by a ranged attack, have a 30% chance for this unit to take 20% reduced damage. [Physical Damage] Attacks all enemies on 1 line, dealing 0.6x AoE damage to the closest target hit. If the target's DEF is higher than their MDEF, then this attack deals magic damage. Enemies past that take 0.2x AoE damage. All targets hit are afflicted with "Armor Skill Disabled (Aside from Max HP effects)" and "Mobility -2" . If the target is an NPC, the armor skill disabled is replaced by reduced DEF by 25%. Lasts 2 turns.

    Classes & Soldiers

    Diva Magica

    Soldiers: Dark Elf Sniper, Sorceress

    Dragon Wing Archer

    Soldiers: Bandit, Elf Master

    Training Ground

    Soldiers: Fairy Prophet, Firebrand Sniper, Shrine Maiden, Mist Dancer, Wild Expedition

    Elf Maiden

    Snipe

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] unts. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.) *Bonus vs Flier is a 30% attack boost.

    Tsubame-Otoshi

    Cost: / CD: 2 / Range: Self / Span: Single

    [Active] Transfer self to the selected tile. After taking action, this unit and friendly units within 2 blocks gain "Damage Dealt +10%". Lasts 1 turn.

    Elf Witch

    Strengthen

    Cost: / CD: 1 / Range: 3 / Span: Single

    [Assist] Target ally gains "ATK/INT +20%" and "Immunity to ATK/INT Down, Silence". Lasts 2 turns.

    Diva Magica

    Mai Shigure

    Cost: •• / CD: 2 / Range: 2 / Span: 3

    [Passive] When having at least 3 stacks of talent, this skill has span +1. [Physical Damage] Attacks enemies in range, dealing 0.3x AoE damage. Inflicts [Arrow Rain]: "After taking action, if this unit did not move, take one instance of [Fixed Damage] equal to 2x Caster's ATK. For every 1 block moved, this damage decreases by 0.5x. Lasts 2 turns."

    Resist

    Cost: / CD: 1 / Range: 3 / Span: Single

    Elf Archer

    Neutralizing Fire

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.25x damage. When you are on defensive terrain, deals fixed damage once before battle. (Damage is equal to 1x Hero's ATK.)

    Dragon Wing Archer

    Snare

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Enemy's Mobility decreases by 2. Lasts 1 turn. (Cannot be dispelled.)

    DEF Break

    Cost: / CD: - / Range: - / Span: -

    [Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.