Kayura
Talent: Stardust Glow
When attacking and entering battle. ignore (10, 13, 16, 20)% of target's MDEF, and critical hit rate and critical damage are increased by (10, 13, 16, 20)%. After taking AoE damage, restore HP to self and ally with lowest HP equal to (1.5, 2, 2.5, 3)x Kayura's INT.
Bond Requirement:
Level 70 Max Stats:
HP: 3,322 | ATK: 262 | INT: 534 | DEF: 227 | MDEF:389 | SKL: 137 | |
HP: 3,322 | ATK: 316 | INT: 503 | DEF: 227 | MDEF:399 | SKL: 137 |
Soldier Bonus:
HP: 15% | ATK: 35% | DEF: 15% | MDEF: 35% |
Awakening: Star Sword Scream
Cost: ••• / CD: 3 / Range: 3 / Span: Single
[Passive] When you have at least 5 allied units, INT+10%, Move+3, Hero physical damage taken-20%. [Magic Damage] Ignores guard and attacks a single enemy for 1.6x damage. Before entering battle, soldier range+1. After ending turn, dispel 3 debuffs and restore 3x INT HP to allies within 3 blocks.
Starbright Swordmaiden
Soldiers: Mist Dancer, Dark Elf Sniper
Last Descendant
Soldiers: Bishop, Amazon Champion
Training Ground
Soldiers: Shrine Maiden, The Faceless, Samurai, Sorceress
Cleanse
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Demons. Dispels 2 buffs from the target after battle.
Sneak
Cost: • / CD: - / Range: - / Span: -
[Passive] When attacking, Crit increased by 10%. Damage taken decreased by 20%.
Magic Flash
Cost: •• / CD: 2 / Range: 3 / Span: Single
[Magic Damage] Ignores guard and attacks a single enemy, dealing 1.4x damage. Before entering battle, soldier range+1. After ending action, if this unit is on defensive terrain, gain [Smoke]: "All damage taken-30%. Lasts 1 turn."
Star Flash
Cost: • / CD: - / Range: - / Span: -
[Passive] After actively attacking in battle, teleports self to a square within 3 spaces.
Starbright Sword
Cost: •• / CD: 3 / Range: 3 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Before entering battle, soldier range+1. After ending action, dispel 2 debuffs and restore 1.5xINT HP to allies within 2 blocks of self.
Faith
Cost: • / CD: - / Range: - / Span: -
[Passive] When actively attacking, damage increases by 15%. After battle, restores 2x the caster's INT as HP to the friendly unit with the lowest HP (not including this unit).
Gospel
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Assist] Target ally gains "ATK/INT +20%", "DEF +20%", and "Immunity". Lasts 2 turns.
Redemption
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. After battle, restores all allies' HP (2x caster's INT). Melee soldiers also attack.