Kagura
Talent: Yato Blood
When entering battle, ATK and DEF +(10, 15, 20, 30)%. After attacking, gain [Hungry]: Can be stacked up to 7 times. After stacking 5 times gain [So, so Hungry]: "Hero Movement -1. When entering battle, attack after the enemy." After taking action have (100, 85, 70, 50)% chance to gain [Hungry]. [Hungry] and [So, so Hungry] cannot be immunized or dispelled.
Bond Requirement:
Level 70 Max Stats:
HP: 5,012 | ATK: 619 | INT: 233 | DEF: 346 | MDEF:217 | SKL: 125 | |
HP: 4,379 | ATK: 619 | INT: 233 | DEF: 309 | MDEF:241 | SKL: 125 |
Soldier Bonus:
HP: 25% | ATK: 40% | DEF: 25% | MDEF: 10% |
Awakening: Awaken Nature
Cost: ••• / CD: 6 / Range: Self / Span: Single
[Passive] When this unit does not have [So, so Hungry], Hero's normal attacks have damage dealt +20% and before entering battle, restore 30% of the unit's HP. [Active] When used, unit gains ATK +20%, [Immunity] and [Combative Nature]: "Damage Dealt +30%. Physical Damage Taken -30%. After using a skill to deal damage, reduce its cooldown by 5." Lasts 2 turns. After use may move 4 blocks and attack. [Combative Nature] cannot be dispelled, and during its effect you will not gain [Hungry]. After the effect ends, gain 3 stacks of [Hungry].
Amanto Princess
Soldiers: Amazon Champion, Berserker
Strike Master
Soldiers: Bone Dino, Griffin Knight
Training Ground
Soldiers: Treant Guardian, Barbarian Warrior, Heavensguard, Angel, Unicorn, Giant Lizard Rider
Armor Pierce
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, inflict "DEF -30%". Lasts 2 turns.
ATK Break
Cost: • / CD: - / Range: - / Span: -
[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
Umbrella Gun
Cost: •• / CD: 3 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. When attacking adjacent enemies, after battle cause [Displacement]: Push the target back 2 blocks. Melee soldiers also attack. This skill does not recieve melee range penalties. If this unit has less than 3 stacks of [Hungry], then this skill will attack first.
Iron Wall
Cost: • / CD: - / Range: - / Span: -
[Passive] When Unit HP is above 90%, DEF & MDEF increase by 10%.
Frontal Assault
Cost: •• / CD: 5 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before battle, adds 20% of ATK to DEF and deactivates enemy passive skills. Lasts 2 turns.
Wolf Down
Cost: • / CD: 3 / Range: Self / Span: Single
[Assist] After use, dispel 2 debuffs from self and remove 5 stacks of [Hungry], then heal 80% of this unit's HP. No [Hungry] can be gained from Talent on the turn this skill is used.
ATK Support
Cost: • / CD: - / Range: - / Span: -
[Passive] After taking action, 1 adjacent ally gains ATK/INT+15% and immunity to: ATK/INT down, Silence. Lasts 1 turn.
Punch Kick Flurry
Cost: •• / CD: 5 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Disable the target's armor (aside from max HP effects). Lasts 2 turns. If the target is a non-player character, instead inflict "DEF -25%". If this unit has less than 3 stacks of [Hungry], also inflict "Stun". Lasts 1 turn. After battle, the target is inflicted with "Healing Recieved -50%". Lasts 2 turns, cannot be dispelled.