Joa & Conny
Talent: AI Companion
ATK and Critical Hit Rate +(10, 13, 16, 20)%. At the start of a battle, summon a [Shadow Image: Joa] adjacent to self, taking (80, 90, 100, 110)% of Connie's stats.
Bond Requirement:
Soldier Bonus:
HP: 20% | ATK: 30% | DEF: 30% | MDEF: 20% |
Exclusive Equipment: Visual Terminal Type Y
HP +10%. When Joa is within 3 blocks, Increase Damage by 15%. When Joa uses [Channel Interference], he also gains "[Command]: Enemy troops within 2 cannot be guarded when attacked by Connie." Last 2 Turns.
Awakening: Pulse Blast
Cost: ••• / CD: 4 / Range: 5 / Span: Line
[Physical Damage] Attack enemies in a line, dealing 0.4x AoE damage. Inflict "Unit Range -1". Lasts 1 turn. Also dispel 2 buffs from the targets. If Joa is in range, then starting from the block in front of him add another 3 line, 5 range AoE.
Machinist Commander
Soldiers: Demon Hunter, Sorceress
Technologist
Soldiers: Dark Elf Sniper, Griffin Knight
Training Ground
Soldiers: Elysium Assassin, Elven Cavalry Archer, Mechanical Dragon Knight, Fairy Prophet, Deck Gunner
Code Refactoring
Cost: • / CD: 2 / Range: Self / Span: All
[Assist] Active use. Joa & Conny gain [Reinforcements] and "Critical Hit Rate +20%". Lasts 2 turns.
ATK Break
Cost: • / CD: - / Range: - / Span: -
[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
Thousand Arrows
Cost: •• / CD: 2 / Range: 3 / Span: 3
[Physical Damage] Deals 0.3x damage to enemies within range and dispels 1 buff. Can move again after battle.
Accelerated Aid
Cost: • / CD: - / Range: - / Span: -
[Passive] After taking action, increases the Mobility of 1 adjacent friendly unit by 1 and grants immunity to Mobility reduction effects and Curse of Wounding (healing taken is converted into damage). Lasts 1 turn.
Snare
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Enemy's Mobility decreases by 2. Lasts 1 turn. (Cannot be dispelled.)
Pulse Shot Type 1
Cost: •• / CD: 2 / Range: 4 / Span: Single
[Physical Damage] Attacks an enemy on a line, dealing 1.4x damage. Ranged soldiers will also attack. After battle, inflict "Silence". Lasts 2 turns.
MDEF Command
Cost: •• / CD: - / Range: - / Span: -
[Passive] MDEF of all allies within 2 blocks increases by 15%.
Roundabout
Cost: • / CD: - / Range: - / Span: -
[Passive] When attacking, Damage Dealt +10%. After battle, you may move 2 blocks. Move again effect has a 1-turn cooldown.
Sneak
Cost: • / CD: - / Range: - / Span: -
[Passive] When attacking, Crit increased by 10%. Damage taken decreased by 20%.