Joa & Conny

Talent: AI Companion

ATK and Critical Hit Rate +(10, 13, 16, 20)%. At the start of a battle, summon a [Shadow Image: Joa] adjacent to self, taking (80, 90, 100, 110)% of Connie's stats.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Upgrade to Machinist Commander.
  • Toughness: Level 23 Intimacy + Clear GoF: "The Untouchable" with Emperor Lovina's help.
  • Strength: Level 25 Intimacy + Clear GoF: "Truly For You" with Girl in the Shell's help.
  • Soldier Bonus:

  • HP: 20% | ATK: 30% | DEF: 30% | MDEF: 20%
    Level 4
    Machinist Commander: When attacking and entering battle, unit damage taken -10%. Technologist: When forced into melee battle, physical damage taken -10%.
    Level 7
    Machinist Commander: When this unit has at least 5 buffs, damage dealt in battle +10%. Technologist: When battling against units with debuffs, damage dealt in battle +10%.

    Exclusive Equipment: Visual Terminal Type Y

    HP +10%. When Joa is within 3 blocks, Increase Damage by 15%. When Joa uses [Channel Interference], he also gains "[Command]: Enemy troops within 2 cannot be guarded when attacked by Connie." Last 2 Turns.

    Awakening: Pulse Blast

    Cost: ••• / CD: 4 / Range: 5 / Span: Line

    [Physical Damage] Attack enemies in a line, dealing 0.4x AoE damage. Inflict "Unit Range -1". Lasts 1 turn. Also dispel 2 buffs from the targets. If Joa is in range, then starting from the block in front of him add another 3 line, 5 range AoE.

    Classes & Soldiers

    Machinist Commander

    Soldiers: Demon Hunter, Sorceress

    Technologist

    Soldiers: Dark Elf Sniper, Griffin Knight

    Training Ground

    Soldiers: Elysium Assassin, Elven Cavalry Archer, Mechanical Dragon Knight, Fairy Prophet, Deck Gunner

    Technical Officer

    Code Refactoring

    Cost: / CD: 2 / Range: Self / Span: All

    [Assist] Active use. Joa & Conny gain [Reinforcements] and "Critical Hit Rate +20%". Lasts 2 turns.

    ATK Break

    Cost: / CD: - / Range: - / Span: -

    [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.

    Machinist

    Thousand Arrows

    Cost: •• / CD: 2 / Range: 3 / Span: 3

    [Physical Damage] Deals 0.3x damage to enemies within range and dispels 1 buff. Can move again after battle.

    Machinist Commander

    Accelerated Aid

    Cost: / CD: - / Range: - / Span: -

    [Passive] After taking action, increases the Mobility of 1 adjacent friendly unit by 1 and grants immunity to Mobility reduction effects and Curse of Wounding (healing taken is converted into damage). Lasts 1 turn.

    Snare

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Enemy's Mobility decreases by 2. Lasts 1 turn. (Cannot be dispelled.)

    Gunslinger Captain

    Pulse Shot Type 1

    Cost: •• / CD: 2 / Range: 4 / Span: Single

    [Physical Damage] Attacks an enemy on a line, dealing 1.4x damage. Ranged soldiers will also attack. After battle, inflict "Silence". Lasts 2 turns.

    Technologist

    MDEF Command

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] MDEF of all allies within 2 blocks increases by 15%.

    Roundabout

    Cost: / CD: - / Range: - / Span: -

    [Passive] When attacking, Damage Dealt +10%. After battle, you may move 2 blocks. Move again effect has a 1-turn cooldown.

    Raider

    Sneak

    Cost: / CD: - / Range: - / Span: -

    [Passive] When attacking, Crit increased by 10%. Damage taken decreased by 20%.