Isara

Talent: Troop-Tank Synergy

When unit HP is at least 80%, physical damage taken -(10, 15, 20, 25, 30)%. When attacked by an AoE line skill, allies behind this unit have their damage taken reduced by (30, 40, 50, 65, 80)%.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Upgrade to Engineer Jaeger.
  • Strength: Level 25 Intimacy + Upgrade to High Quality Tank.
  • Level 70 Max Stats:

  • Engineer Jaeger
  • HP: 3,727 | ATK: 496 | INT: 249 | DEF: 258 | MDEF:298 | SKL: 201
  • High Quality Tank
  • HP: 4,537 | ATK: 523 | INT: 226 | DEF: 288 | MDEF:265 | SKL: 131

    Soldier Bonus:

  • Engineer Jaeger / High Quality Tank
  • HP: 40% | ATK: 15% | DEF: 30% | MDEF: 10%
    Level 4
    Engineer Jaeger: AoE damage taken -10%. High Quality Tank: When unit HP = 100%, damage taken -10%.
    Level 7
    Engineer Jaeger: Healing effects +10%. High Quality Tank: When unit HP = 100%, damage dealt +10%.

    Awakening: Suppressing Fire

    Cost: ••• / CD: 3 / Range: 4 / Span: 3

    [Physical Damage] Attacks enemies in range, dealing 0.4x AoE damage. Effective against infantry. Inflict movement -2 and cannot guard. Lasts 2 turns. After use, may move 3 blocks.

    Classes & Soldiers

    Engineer Jaeger

    Soldiers: Demon Hunter, Dark Elf Sniper

    High Quality Tank

    Soldiers: Guardian Cavalry, Griffin Knight

    Training Ground

    Soldiers: Gold Knight, Dragoon, Dwarf Adventurer, Mechanical Dragon Knight

    Militia

    Frontline Rescue

    Cost: / CD: 0 / Range: 2 / Span: Single

    [Heal] Restore HP to one ally (3x Caster's ATK) and dispel 1 debuff. Also grants "After taking action, restore HP equal to 1.5x Caster's ATK". Lasts 2 turns.

    Snare

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Enemy's Mobility decreases by 2. Lasts 1 turn. (Cannot be dispelled.)

    Engineer

    ATK Break

    Cost: / CD: - / Range: - / Span: -

    [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.

    Engineer Jaeger

    Mass Protect

    Cost: •• / CD: 2 / Range: 3 / Span: 3

    [Assist] Allies within range gain "DEF +20%" and "Immunity to DEF/MDEF Down, Cannot Be Healed". Lasts 2 turns.

    Heavy Shelling

    Cost: •• / CD: 3 / Range: 3 / Span: 3

    [Physical Damage] Attacks enemies in range for 0.33x AoE Damage and inflicts DEF -20%. Lasts 2 turns.

    Tank

    Ram

    Cost: / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.2x damage and causing [Displacement]: Pushes the target back 2 blocks. Decreases Mobility by 2 and disables guard. Lasts 1 turn.

    High Quality Tank

    DEF Command

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] DEF of all allies within 2 blocks increases by 10%.

    Lance Phalanx

    Cost: •• / CD: 2 / Range: Self / Span: Single

    [Passive] Takes physical attack instead of nearby ally. [Active] Guard Range increases to 2 blocks. DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns.