Isara



Talent: Troop-Tank Synergy
When unit HP is at least 80%, physical damage taken -(10, 15, 20, 25, 30)%. When attacked by an AoE line skill, allies behind this unit have their damage taken reduced by (30, 40, 50, 65, 80)%.
Bond Requirement:
Level 70 Max Stats:
HP: 3,727 | ATK: 496 | INT: 249 | DEF: 258 | MDEF:298 | SKL: 201 | |
HP: 4,537 | ATK: 523 | INT: 226 | DEF: 288 | MDEF:265 | SKL: 131 |
Soldier Bonus:
HP: 40% | ATK: 15% | DEF: 30% | MDEF: 10% |


Awakening: Suppressing Fire
Cost: ••• / CD: 3 / Range: 4 / Span: 3
[Physical Damage] Attacks enemies in range, dealing 0.4x AoE damage. Effective against infantry. Inflict movement -2 and cannot guard. Lasts 2 turns. After use, may move 3 blocks.

Engineer Jaeger
Soldiers: Demon Hunter, Dark Elf Sniper

High Quality Tank
Soldiers: Guardian Cavalry, Griffin Knight

Training Ground
Soldiers: Gold Knight, Dragoon, Dwarf Adventurer, Mechanical Dragon Knight


Frontline Rescue
Cost: • / CD: 0 / Range: 2 / Span: Single
[Heal] Restore HP to one ally (3x Caster's ATK) and dispel 1 debuff. Also grants "After taking action, restore HP equal to 1.5x Caster's ATK". Lasts 2 turns.

Snare
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Enemy's Mobility decreases by 2. Lasts 1 turn. (Cannot be dispelled.)


ATK Break
Cost: • / CD: - / Range: - / Span: -
[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.


Mass Protect
Cost: •• / CD: 2 / Range: 3 / Span: 3
[Assist] Allies within range gain "DEF +20%" and "Immunity to DEF/MDEF Down, Cannot Be Healed". Lasts 2 turns.

Heavy Shelling
Cost: •• / CD: 3 / Range: 3 / Span: 3
[Physical Damage] Attacks enemies in range for 0.33x AoE Damage and inflicts DEF -20%. Lasts 2 turns.


Ram
Cost: • / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.2x damage and causing [Displacement]: Pushes the target back 2 blocks. Decreases Mobility by 2 and disables guard. Lasts 1 turn.


DEF Command
Cost: •• / CD: - / Range: - / Span: -
[Passive] DEF of all allies within 2 blocks increases by 10%.

Lance Phalanx
Cost: •• / CD: 2 / Range: Self / Span: Single
[Passive] Takes physical attack instead of nearby ally. [Active] Guard Range increases to 2 blocks. DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns.