Iris
Talent: Lovely Heart
After taking action, other allied units within a 2-block radius gain Dream Kiss: After taking action, restore HP equal to (1, 1.5, 2, 2.5, 3)x Iris' INT for 2 turns.
Bond Requirement:
Level 70 Max Stats:
HP: 3,083 | ATK: 313 | INT: 441 | DEF: 247 | MDEF:378 | SKL: 85 | |
HP: 3,525 | ATK: 288 | INT: 477 | DEF: 277 | MDEF:314 | SKL: 110 |
Soldier Bonus:
HP: 35% | ATK: 10% | DEF: 20% | MDEF: 30% |
Awakening: The Amazing Jean Paul
Cost: ••• / CD: 5 / Range: 4 / Span: 4
Active use. Teleports self to a selected square, then heals allies within 4 spaces for 3x INT and dispels 3 debuffs from each. Also gain buff: "After ending action, restore HP to allies within 2 spaces for 2.5x INT, and dispels 1 debuff from each." Lasts 3 turns.
Dream Kiss
Soldiers: Bishop, Wizard
Koubu-Kai (Mage)
Soldiers: Sorceress, Demon Hunter
Training Ground
Soldiers: Holy Knight, Bolt Ranger
Heal
Cost: • / CD: 0 / Range: 2 / Span: Single
[Heal] Restores HP to a single unit (5x caster's INT) and dispels 1 debuff.
Shield
Cost: • / CD: 1 / Range: 3 / Span: Single
[Assist] Target gains "DEF +20%" and "Immunity to DEF/MDEF Down, Cannot Be Healed". Lasts 2 turns.
Dolly
Cost: •• / CD: 3 / Range: Self / Span: Single
[Assist] Teleports self up to 4 blocks away and grants: "After taking action, heals all allies within 2 blocks for HP equal to 2x Iris' INT." Lasts 2 turns.
Mass Heal
Cost: •• / CD: 1 / Range: 3 / Span: 3
[Heal] Restores HP of multiple units within range (3x caster's INT) and dispels 1 debuff from each.
MDEF Command
Cost: •• / CD: - / Range: - / Span: -
[Passive] MDEF of all allies within 2 blocks increases by 15%.
Mass Resist
Cost: •• / CD: 2 / Range: 3 / Span: 3
[Assist] Allies within range gain "MDEF +30%" and "Immunity to stun, unbuffable, and mobility reduction effects". Lasts 2 turns.
Last Stand
Cost: • / CD: - / Range: - / Span: -
[Passive] When Unit enters battle with HP<50%, DEF/MDEF+10%.
Le Jardin d'Iris
Cost: •• / CD: 5 / Range: 2 / Span: Single
[Assist] Teleports 1 friendly unit to any 1 block within 5 blocks of the target's current position and grants "Unaffacted by terrain effects when moving", "Damage Taken -20%", "Damage Dealt +20%". Lasts 2 turns.