Hofmann
Talent: Aegis of Foresight
ATK and DEF increase by (15, 20, 25, 30)%. After taking action, you can summon a [Shield of the Kingdom] which takes (60, 70, 80, 90)% of Hoffman's stats. If there is already a [Shield of the Kingdom] on the battlefield, you can choose to teleport it to within 2 blocks around yourself. ([Cooldown Trigger] You can summon or teleport [Shield of the Kingdom] again after 2 turns.) [Shield of the Kingdom]: Unable to move, attack, or be displaced. Cannot be healed and immune to all debuffs. After specifying the Defensive Zone, cannot be controlled. Lasts 3 rounds. [Glorious Defensive Formation]: [Active] Designate a 3-line Defensive Zone (Range 7) and gain [Command]: "Enemies within the Defensive Zone will receive "ATK/INT -15%." Lasts 4 rounds, cannot be dispelled."
Bond Requirement:
Soldier Bonus:
HP: 40% | ATK: 20% | DEF: 30% | MDEF: 10% |
Awakening: Shield of Bloodstained Wings
Cost: ••• / CD: 4 / Range: Self / Span: 3
[Passive] When there is a [Shield of the Kingdom] summoned by you within 3 blocks, damage dealt is increased by 20%. [Physical Damage] Deals 0.36x AoE damage to all enemies within 3 blocks and inflicts "Cannot be healed" for 1 round. If the enemy already has the "Cannot be healed" effect, addtionally stun the enemy for 1 round. If [Shield of the Kingdom] has a specified Defensive Zone, deals additional 0.12x AoE damage to all enemies within the Defensive Zone and trigger all skill effects.
Commander of Sword and Shield
Soldiers: Guardian Infantry, Holy Pegasus
Winged Shield Marshal
Soldiers: Phalanx, Guardian Cavalry
Training Ground
Soldiers: Royal Protector, Aegis Garde, Templar Knight, Starprisma Pegasus
Crush
Cost: • / CD: - / Range: - / Span: -
[Passive] When HP% is higher than the enemy's, ATK+12% when entering battle.
Undermine
Cost: • / CD: - / Range: - / Span: -
[Passive] After actively causing damage to an enemy, randomly apply [Incitement] or [Dissension]. [Incitement]: "Soldier Range -1. Before actively attacking and entering combat, soldiers lose 30% HP." Lasts 1 round. [Dissension]: "Hero Range -1. Cannot receive act again effects." Lasts 1 round.
Air Slash
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. This skill does not receive melee range penalties.
Frontal Assault
Cost: •• / CD: 5 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before battle, adds 20% of ATK to DEF and deactivates enemy passive skills. Lasts 2 turns.
Sword Dance
Cost: •• / CD: 2 / Range: Self / Span: 1 Ring
[Physical Damage] Deals 0.36x AoE damage to all enemies within 1 block. Prevents enemy from being healed. Lasts 1 turn.
Sweep
Cost: •• / CD: 2 / Range: 3 / Span: 3 Lines
[Physical Damage] Attacks enemies along 3 lines, dealing 0.25x AoE Damage and cause [Displacement]: Push all targets back 2 blocks.
Endure
Cost: • / CD: - / Range: - / Span: -
[Passive] When entering battle, DEF+7%.
Rebellion
Cost: •• / CD: 3 / Range: 5 / Span: 3 Lines
[Physical Damage] Attacks enemies along 3 lines, dealing 0.3x AoE damage, causing them to swap positions randomly, and inflicting "Can only move in a straight line" which lasts 1 round. If there is an active [Shield of the Kingdom] with a specified Defensive zone, cause another 0.1x AoE damage to all enemies within the Defensive Zone and trigger all effects of this skill.