Hiei

Talent: Jagan Eye

When attacking and entering battle, ATK & Critical hit rate+(7, 9, 12, 15)%. Before battle, reduces 1 enemy stat by (15, 20, 25, 30)% for 1 turn. When attacked by an AoE skill, if this unit is on the edge of the skill span, it will take no damage. This effect can only occur (1, 1, 1, 2) times per map.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Win 5 times in Arena with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Upgrade to Jagan Master
  • Strength: Level 25 Intimacy + Upgrade to Darkness Flame
  • Level 70 Max Stats:

  • Jagan Master
  • HP: 3,439 | ATK: 540 | INT: 240 | DEF: 298 | MDEF:281 | SKL: 322
  • Darkness Flame
  • HP: 3,821 | ATK: 568 | INT: 240 | DEF: 334 | MDEF:302 | SKL: 197

    Soldier Bonus:

  • Jagan Master / Darkness Flame
  • HP: 20% | ATK: 30% | DEF: 25% | MDEF: 25%

    Awakening: Rage of the Darkness Flame

    Cost: ••• / CD: 5 / Range: 2 / Span: Single

    [Passive] If this unit is under [Dark Dragon], then after actively attacking and entering battle and scoring a critical hit, inflict the target with [Evil Fire]: "All damage taken+15%, 50% of heals received is converted into damage. Lasts 1 turns." Cannot be dispelled. [Physical Damage] Ignores guard and deals 1.2x damage. Before battle, dispel 2 buffs from the target. If a crit occurs, after battle deal one instance of [Fixed Damage] equal to 2x Hero's ATK to self and the target. Cannot be immunized. If this unit is under [Dark Dragon], then this unit does not suffer the negative effects.

    Classes & Soldiers

    Jagan Master

    Soldiers: Bandit, Dark Elf Sniper

    Darkness Flame

    Soldiers: Hellfire Archer, Lobster Behemoth

    Training Ground

    Soldiers: Shinobi, Leviathan, Catapult, Glacier Elemental

    Demon Bandit

    Sword of the Darkness Flame

    Cost: •• / CD: 3 / Range: 2 / Span: Single

    [Physical Damage] Attacks an enemy unit, dealing 1.2x damage that ignores Guard. Before battle, dispel 2 enemy buffs. Critical hits deal 1 instance of [Fixed Damage] to the enemy and yourself after battle (damage = Hero's ATK x 2). Negative effects are ignored if you are under [Dark Dragon] effect.

    Sneak

    Cost: / CD: - / Range: - / Span: -

    [Passive] When attacking, Crit increased by 10%. Damage taken decreased by 20%.

    Glacier Child

    ATK Intimidate

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn.

    Jagan Master

    Detect

    Cost: / CD: - / Range: - / Span: -

    [Passive] Critical hit rate+10%. After dealing damage, 50% chance to disable enemy's passive skills; 100% chance if crit. Lasts 2 turns.

    Dragon of the Darkness Flame

    Cost: •• / CD: 6 / Range: Self / Span: Single

    [Physical Damage] Deals 0.3x AoE damage to yourself and all enemies within 4 blocks (cannot die by casting this skill). After battle, gain [Dark Dragon]: "Mobility +1, Crit Damage +20%, and you can act again after attacking (Act Again effect can only trigger once per turn)." Lasts 3 turns. Once the effect has ended, you become [Stunned] for 1 turn. (None of this skill's effects can be dispelled, and they ignore immunity.)

    Flames of the Demon World

    Fist of the Mortal Flame

    Cost: •• / CD: 3 / Range: 2 / Span: Single

    [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Critical hits deal [Evil Fire] to both the enemy and yourself after battle: "All damage taken +15% and any healing received is converted into damage equal to 50% of the healing amount. Lasts 2 turns. (This effect cannot be dispelled)". Negative effects are ignored if you are under the [Dark Dragon] effect.

    Darkness Flame

    Adversity

    Cost: / CD: - / Range: - / Span: -

    [Passive] When HP<70%, ATK/DEF+10%.

    Back Stab

    Cost: / CD: - / Range: - / Span: -

    [Passive] When actively attacking and entering battle, if the target unit's health is 100%, deal fixed damage once before combat. (Damage is 2x Hero's ATK)