Gourry

Talent: Warrior of Light

For each buff you have, ATK and DEF increase by (2, 3, 4, 5)%, up to (20, 30, 40, 50)%. Gain additional effects based on the number of buffs on this unit. 5 buffs: After using a skill to cause damage, the cooldown for that skill is reduced by 2. 8 buffs: When actively attacking and entering combat, you attack before the enemy. 10 buffs: When actively attacking and entering combat, you will not die after receiving fatal damage, instead restoring 30% HP.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Upgrade to Holy Sword.
  • Strength: Level 25 Intimacy + Upgrade to Hero.
  • Level 70 Max Stats:

  • Hero
  • HP: 4,307 | ATK: 562 | INT: 276 | DEF: 348 | MDEF:280 | SKL: 167

    Soldier Bonus:

  • Hero
  • HP: 25% | ATK: 35% | DEF: 25% | MDEF: 15%
    Level 4
    Hero: When this unit has 5 or more buffs, damage taken in battle decreases by 10%. Sword of Light: When actively attacking and entering battle, unit damage taken decreases by 10%.
    Level 7
    Hero: When Unit HP is below 70%, damage dealt is increased by 10%. Sword of Light: When this unit has 7 or more buffs, damage dealt in battle is increased by 10%.

    Awakening: Sword of Light

    Cost: ••• / CD: 3 / Range: 2 / Span: Single

    [Passive] Damage dealt to Demons increases by 20%. [Physical Damage] Attacks a single enemy, dealing 1.5x damage. For every buff you have, damage increases by 3% (up to 30%). Melee soldiers will also attack. After using this skill, buff duration will not decrease. (This skill is not affected by melee damage reduction.)

    Classes & Soldiers

    Warrior of Light

    Soldiers: Berserker, Griffin Knight

    Hero

    Soldiers: Masked Maid, Phalanx

    Training Ground

    Soldiers: Highland Warrior, Hoplite, Gallant Duelist, Mechanical Dragon Knight

    Mercenary

    Blast Sword

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.2x damage. Before entering battle, for every attribute of the enemy that is higher than your own (except HP), damage is increased by 10%. After battle, each of these attributes will be decreased for the enemy by 10%, and increased for yourself by 10%. Lasts 2 turns.

    Tenacity

    Cost: / CD: - / Range: - / Span: -

    [Passive] When attacked, gain "DEF+5%". Lasts 1 turn. Can be stacked.

    Inheritor

    Skill Command

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] Increases skill of all allies within 3 blocks by 20%

    Warrior of Light

    DEF Break

    Cost: / CD: - / Range: - / Span: -

    [Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.

    Sword Soul

    Cost: •• / CD: 5 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Also inflict "Cannot be healed". Lasts 2 turns. Cannot be dispelled.

    Swordsman

    Air Slash

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. This skill does not receive melee range penalties.

    Hero

    Ogre Brawn

    Cost: / CD: - / Range: - / Span: -

    [Passive] Unit Mobility +1. After battle, restores 15% Unit HP.

    Sword Dance

    Cost: •• / CD: 2 / Range: Self / Span: 1 Ring

    [Physical Damage] Deals 0.36x AoE damage to all enemies within 1 block. Prevents enemy from being healed. Lasts 1 turn.