Gourry
Talent: Warrior of Light
For each buff you have, ATK and DEF increase by (2, 3, 4, 5)%, up to (20, 30, 40, 50)%. Gain additional effects based on the number of buffs on this unit. 5 buffs: After using a skill to cause damage, the cooldown for that skill is reduced by 2. 8 buffs: When actively attacking and entering combat, you attack before the enemy. 10 buffs: When actively attacking and entering combat, you will not die after receiving fatal damage, instead restoring 30% HP.
Bond Requirement:
Level 70 Max Stats:
HP: 4,307 | ATK: 562 | INT: 276 | DEF: 348 | MDEF:280 | SKL: 167 |
Soldier Bonus:
HP: 25% | ATK: 35% | DEF: 25% | MDEF: 15% |
Awakening: Sword of Light
Cost: ••• / CD: 3 / Range: 2 / Span: Single
[Passive] Damage dealt to Demons increases by 20%. [Physical Damage] Attacks a single enemy, dealing 1.5x damage. For every buff you have, damage increases by 3% (up to 30%). Melee soldiers will also attack. After using this skill, buff duration will not decrease. (This skill is not affected by melee damage reduction.)
Warrior of Light
Soldiers: Berserker, Griffin Knight
Hero
Soldiers: Masked Maid, Phalanx
Training Ground
Soldiers: Highland Warrior, Hoplite, Gallant Duelist, Mechanical Dragon Knight
Blast Sword
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.2x damage. Before entering battle, for every attribute of the enemy that is higher than your own (except HP), damage is increased by 10%. After battle, each of these attributes will be decreased for the enemy by 10%, and increased for yourself by 10%. Lasts 2 turns.
Tenacity
Cost: • / CD: - / Range: - / Span: -
[Passive] When attacked, gain "DEF+5%". Lasts 1 turn. Can be stacked.
Skill Command
Cost: •• / CD: - / Range: - / Span: -
[Passive] Increases skill of all allies within 3 blocks by 20%
DEF Break
Cost: • / CD: - / Range: - / Span: -
[Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
Sword Soul
Cost: •• / CD: 5 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Also inflict "Cannot be healed". Lasts 2 turns. Cannot be dispelled.
Air Slash
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. This skill does not receive melee range penalties.
Ogre Brawn
Cost: • / CD: - / Range: - / Span: -
[Passive] Unit Mobility +1. After battle, restores 15% Unit HP.
Sword Dance
Cost: •• / CD: 2 / Range: Self / Span: 1 Ring
[Physical Damage] Deals 0.36x AoE damage to all enemies within 1 block. Prevents enemy from being healed. Lasts 1 turn.