Girl in the Shell

Talent: Intelligence Awakens

Unit damage increases with HP, up to (18, 22, 26, 30)%. After taking action, gain [Machine Learning]: "INT +5%. Unit Range +1. Can be stacked up to 2 times. Cannot be dispelled."

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Upgrade to Psionic Destructor.
  • Toughness: Level 23 Intimacy + Clear GoF4: "Creation and Rebirth" with Julian's help.
  • Strength: Level 25 Intimacy + Clear GoF5: "Machines and Life" with Ironblood Commander's help.
  • Related Bonds

  • Joa & ConnyATK: Clear GoF: "Truly For You" with Girl in the Shell's help.
  • Leo BeckDEF: Clear GoF: "Jealousy" with Girl in the Shell's help.
  • Level 70 Max Stats:

  • Wizard
  • HP: 3,586 | ATK: 256 | INT: 580 | DEF: 237 | MDEF:370 | SKL: 111

    Soldier Bonus:

  • Wizard
  • HP: 20% | ATK: 40% | DEF: 15% | MDEF: 25%
    Level 4
    Psionic Destructor: When attacking and entering battle, unit damage taken -10%. Wizard: When forced into battle by an enemy with higher HP%, damage taken -10%.
    Level 7
    Psionic Destructor: When attacking and entering battle against enemies with higher HP%, damage dealt +10%. Wizard: When unit HP <70%, damage dealt in battle +10%.

    Exclusive Equipment: Source Code

    HP +10%. After taking action, if no damage has been dealt this turn, gain [Advanced Learning]: "INT +5%. Range +1 when using skills". Cannot be dispelled. After actively dealing damage once this effect is lost.

    Awakening: Adaptive Hacking

    Cost: ••• / CD: - / Range: 2 / Span: Single

    [Passive] After taking action, may upgrade this skill one time. Max of 3 upgrades. Every time this skill is upgraded, its damage is increased by 5% and cooldown is increased by 1 (max cooldown of 2). [Magic Damage] Attacks a single enemy, dealing 1.3x damage. *Upgrades: When upgrading you may choose between "Damage Upgrade", "Functional Upgrade" or "Battery Upgrade". On the first and third upgrades, the following effects will be available to select at random: Damage Upgrade: "Effective against Infantries and Lancers"/"Effective against Cavalries and Fliers"/"Effective against Holy and Mage units"/"Deal 1x INT Fixed Damage to the target before battle" Functional Upgrade: "After battle, silence the enemy for 1 turn"/"Before battle, gain 'Damage Taken -20%', lasts 1 turn"/"Before battle, inflict unbuffable for 2 turns, cannot be dispelled" Battery Upgrade: "After battle, heal other allied units for 1.5x this unit's INT"/"After battle, restore 50% of damage dealt as HP"/"After taking action, restore HP to units within 2 blocks for 1.5x this unit's INT and remove 1 debuff" On the second upgrade, the following effects will be available to select: Damage Upgrade: "Before battle, inflict ATK/INT -30%, DEF -30%, MDEF -30% and SKILL -30%. Lasts 2 turns, cannot be dispelled." Functional Upgrade: "This skill has unit range +2, but damage dealt -10%" Battery Upgrade: "Healing effects -30%, but after dealing damage in battle, this skill's CD -2"

    Classes & Soldiers

    Psychic Destroyer

    Soldiers: Sorceress, Leviathan

    Wizard

    Soldiers: Dark Elf Sniper, Hellfire Archer

    Training Ground

    Soldiers: Crystal Warlock, Bat Wing Warlock, Firebrand Sniper, Tidal Elf, Shore Celebrant, Deck Gunner

    Artificial Intelligence

    Arcane History

    Cost: / CD: - / Range: - / Span: -

    [Active] Choose one of three skills. These skills are set at random at the beginning of each turn. This skill will have the same cooldown as the selected skill, up to 3 CD. *Skill Pool: Fireball, Lightning, Freeze Strike, Wind Blade, Holy Word, Cleanse, Tornado, Blizzard, Thunder Storm, Meteor, Retribution, Black Hole, Mass Attack, Mass Resist, Mass Heal

    Mass Resist

    Cost: •• / CD: 2 / Range: 3 / Span: 3

    [Assist] Allies within range gain "MDEF +30%" and "Immunity to stun, unbuffable, and mobility reduction effects". Lasts 2 turns.

    Psychic Puppet

    Dark Reaper

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.

    Psychic Destroyer

    MDEF Command

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] MDEF of all allies within 2 blocks increases by 15%.

    Chain Destruction

    Cost: •• / CD: 5 / Range: 3 / Span: 4

    [Magic Damage] Attacks multiple enemies in range, dealing 0.3x AoE damage. Inflicts 2 random debuffs. After use may move 3 blocks.

    Archmage

    Wind Blade

    Cost: / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Fliers.

    Wizard

    MDEF Intimidate

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] After taking action, increases MDamage taken by all enemies within 3 blocks by 20%. Lasts 1 turn.

    Heaven's Sanction

    Cost: •• / CD: 5 / Range: Self / Span: 5

    [Magic Damage] Critical hit rate increased by 50%. Attacks multiple enemies within range, deals 0.35x AoE damage. Effective against Demons.