Eshean




Talent: Glory of the Kingdom
ATK and DEF increase by (12, 16, 20, 25)%. At the start of a turn, gain 1 stack of [Glory]: "Damage dealt increases by (5, 6, 8, 10)%", up to a maximum of 3 (cannot be dispelled). If you have reached the maximum stacks of [Glory] at the start of a turn, all stacks of [Glory] are removed and the cooldown of all skills will be reduced by (3, 4, 5, 5). After taking action, you can choose to use a [Control Skill]: [Revitalization]: Remove 1 stack of [Glory] and restore 30% of unit HP. (CD 0 - Self) [Imperial Order]: Gain 1 stack of [Glory] and grant an ally "ATK/INT +20%" for 2 rounds. (CD 0 - Range 3) [Spur]: Gain 1 stack of [Glory] and allow an ally to act again. (CD 3 - Range 3)
Bond Requirement:
Soldier Bonus:
HP: 25% | ATK: 35% | DEF: 15% | MDEF: 25% |


Awakening: Glorious Return of Destiny
Cost: ••• / CD: 5 / Range: 1 / Span: Single
[Passive] When you have [Glory], you will not die when receiving fatal damage. Instead, remove all stacks of [Glory], revive with 30% HP, and reduce the cooldown of all skills by 5. (This effect can occur once per battle.) [Physical Damage] Attacks a single enemy, dealing 1.3x damage. For every stack of [Glory], damage increases by 15%. If you have 2 or more stacks of [Glory], the enemy is stunned before battle for 1 round (cannot be dispelled). After killing an enemy, remove all stacks of [Glory] and reduce the cooldown of all skills by 5, and you can move another 5 spaces.

Blade of Glory
Soldiers: Hoplite, Masked Maid

Bright Sky Wing
Soldiers: Holy Pegasus, Templar Knight

Training Ground
Soldiers: Royal Protector, Gallant Duelist, Unicorn, Angel, Starprisma Pegasus


Air Slash
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. This skill does not receive melee range penalties.

Eternal Wishing Star
Cost: • / CD: 4 / Range: Self / Span: Single
[Active] For each stack of [Glory], gain a random buff. After use, may move 3 blocks. If you have 2 or more stacks of [Glory], may instead move 4 blocks and attack. (After using this skill, cannot use [Control Skills] after taking action, and buff durations on this unit will not be reduced.)


Sun Slash
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, restores HP equal to 30% of damage dealt.


Adversity
Cost: • / CD: - / Range: - / Span: -
[Passive] When HP<70%, ATK/DEF+10%.

Sword Soul
Cost: •• / CD: 5 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Also inflict "Cannot be healed". Lasts 2 turns. Cannot be dispelled.


Raging Thunder
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP>50%, Damage Taken -15%. Lasts 2 turns.


Endure
Cost: • / CD: - / Range: - / Span: -
[Passive] When entering battle, DEF+7%.

Sebrick's Blessing
Cost: •• / CD: 2 / Range: Self / Span: Single
[Command] Allies within 2 blocks are 30% less likely to be critically hit and take 15% less ranged damage. [Assist] Improve the effects of [Control Skills] at the end of this round. [Revitalization]: Remove 1 stack of [Glory] and restore 80% of unit HP. (CD 0 - Self) [Imperial Order]: Gain 1 stack of [Glory] and grant an ally "ATK/INT +30%", "DEF +20%", and "MDEF +30%" for 2 rounds. (CD 0 - Range 3) [Spur]: Gain 1 stack of [Glory]. Allow an ally to act again. Target ally gains "Mobility +2" for 2 rounds. (CD 3 - Range 3)