Elaine

Talent: Tempered Resolve

ATK and SKILL +(10, 13, 16, 20)%. After taking action, gains 1 [Heroism] for each instance of damage dealt (including fixed damage) this turn. If this unit didn't attack, remaning Mobility is converted into [Heroism]: "Damage Dealt in battle +(1, 1, 2, 3)% when entering battle. Cannot be immunzed or dispelled. Stackable up to (10, 10, 7, 7) times." If after taking action, this unit has attacked this turn and has (10, 10, 7, 7) stacks of [Heroism], then restore (20, 30, 40, 50)% HP and act again, and when finished acting remove all stacks of [Heroism]. Act Again may only occur 1 per turn.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Upgrade to Sword Saint.
  • Strength: Level 25 Intimacy + Upgrade to Sword Maiden.
  • Level 70 Max Stats:

  • Sword Saint
  • HP: 4,154 | ATK: 605 | INT: 274 | DEF: 318 | MDEF:301 | SKL: 243
  • Sword Maiden
  • HP: 4,436 | ATK: 605 | INT: 249 | DEF: 343 | MDEF:280 | SKL: 185

    Soldier Bonus:

  • Sword Saint / Sword Maiden
  • HP: 30% | ATK: 35% | DEF: 20% | MDEF: 15%
    Level 4
    Sword Saint: AoE Damage Taken -10%. Sword Maiden: When unit HP <70%, damage taken in battle -10%.
    Level 7
    Sword Saint: When attacking units with higher HP%, after entering battle damage dealt +10%. Sword Maiden: AoE damage dealt +10%.

    Awakening: Knights of Asteria

    Cost: ••• / CD: 4 / Range: 2 / Span: Single

    [Passive] Mobility +2 when this unit has [Heroism]. When forced into battle by a physical attack, the higher this unit's SKILL is than the attacker, the less physical damage is taken, reducing up to 80%. This effect can only occur once every 2 turns. [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Melee soldiers will also attack. After battle deal [fixed damage] that ignores immunity once to up to 3 enemies within 2 blocks of the target equal to 1x Elaine's ATK. If the enemy is defeated, gain 4 stacks of [Heroism]. This skill is not affected by melee range penalties.

    Classes & Soldiers

    Sword Saint

    Soldiers: Heavy Infantry, Masked Maid

    Sword Maiden

    Soldiers: Griffin Knight, Templar Knight

    Training Ground

    Soldiers: Gallant Duelist, Angel, Royal Protector, Giant Lizard Rider, Starprisma Pegasus

    Bracer (Elaine)

    Sun Slash

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, restores HP equal to 30% of damage dealt.

    Sun Shade

    Cost: / CD: - / Range: - / Span: -

    [Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).

    Swordsman

    Skill Command

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] Increases skill of all allies within 3 blocks by 20%

    Sword Saint

    Mind's Eye

    Cost: / CD: - / Range: - / Span: -

    [Passive] Crit increased by 15%. When damage is dealt, nullify enemy's passive skills. Lasts 2 turns.

    Silvery Cross

    Cost: / CD: 3 / Range: 6 / Span: Line

    [Physical Damage] Attacks enemies in a line for 0.2x AoE Damage. Also inflict "Cannot use Passive Skills". Lasts 2 turns.

    Swift Duelist

    Kaleido Fencer

    Cost: •• / CD: 3 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Melee soldiers also attack. Before and after battle deal 1 instance of fixed damage equal to 1x Caster's ATK. This skill is not affected by melee range penalties.

    Sword Maiden

    Adversity

    Cost: / CD: - / Range: - / Span: -

    [Passive] When HP<70%, ATK/DEF+10%.

    Lohengrin

    Cost: •• / CD: 3 / Range: 3 / Span: 3

    [Physical Damage] Attacks enemies in range for 0.3x AoE Damage. Dispels 1 buff from each and this unit gains "Immune to ATK/INT down". Lasts 2 turns.