Deedlit
Talent: The Forest of No Return
After taking action, for every block moved this turn you gain +(2, 4, 6, 8)% INT & DEF, up to (6, 12, 18, 24)%. Lasts 1 turn. After taking action, if this unit is in the [Danger Zone], has not done damage and has used a skill or moved at least 1 block, it may act again. This effect has a (4, 3, 3, 2) turn cooldown.
Bond Requirement:
Level 70 Max Stats:
HP: 4,365 | ATK: 267 | INT: 567 | DEF: 318 | MDEF:325 | SKL: 152 | |
HP: 3,555 | ATK: 267 | INT: 539 | DEF: 260 | MDEF:384 | SKL: 87 |
Soldier Bonus:
HP: 15% | ATK: 35% | DEF: 15% | MDEF: 35% |
Awakening: Spirit Dancer
Cost: ••• / CD: 3 / Range: 2 / Span: Single
[Passive] At the end of action, one adjacent ally will gain immunity to all debuffs. Lasts 1 turn. [Magic Damage] Attacks a single enemy, dealing 1.6 damage. Melee soldiers will also attack. Before battle, gain [Elven Dance]: "All passable terrain are considered Forests, and will not recieve any terrain movement penalties. At the end of an action, recover 30% HP." Lasts 3 turns. After battle, may move 3 spaces. This skill does not receive melee range penalties.
Elven Swordfighter
Soldiers: Heavy Infantry, Templar Knight
High Elf
Soldiers: High Elf, Wizard
Training Ground
Soldiers: Unicorn, Forest Priest, Crystal Warlock, Sand Sea Mercenary, Elven Spear Thrower
Wind Blade
Cost: • / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Fliers.
Gospel
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Assist] Target ally gains "ATK/INT +20%", "DEF +20%", and "Immunity". Lasts 2 turns.
Wind Cutter Dagger
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.3x damage. Melee soldiers will also attack. Before battle, dispels 1 enemy buff and inflicts ATK&INT-20%. Lasts 1 turn.
Last Stand
Cost: • / CD: - / Range: - / Span: -
[Passive] When Unit enters battle with HP<50%, DEF/MDEF+10%.
Elven Aura
Cost: •• / CD: 5 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.6x damage. Melee soldiers will also attack. Before battle, grants [Elven Aura]: [Command] When friendly units within 2 blocks move, all passable terrain is treated as "Forest". After taking action, restore 30% HP. Lasts 2 turns.
MDEF Break
Cost: • / CD: - / Range: - / Span: -
[Passive] Before battle, 50% chance to reduce enemy MDEF by 25%. Lasts 1 turn.
Accelerated Aid
Cost: • / CD: - / Range: - / Span: -
[Passive] After taking action, increases the Mobility of 1 adjacent friendly unit by 1 and grants immunity to Mobility reduction effects and Curse of Wounding (healing taken is converted into damage). Lasts 1 turn.
Sea of Miracles
Cost: •• / CD: 4 / Range: Self / Span: 5
[Assist] Restore HP to allies in range equal to 2x Caster's INT, removes 2 debuffs from each, reduces CD of all skills by 1 turn and grants "Damage Dealt +15%". Lasts 2 turns.