Deedlit

Talent: The Forest of No Return

After taking action, for every block moved this turn you gain +(2, 4, 6, 8)% INT & DEF, up to (6, 12, 18, 24)%. Lasts 1 turn. After taking action, if this unit is in the [Danger Zone], has not done damage and has used a skill or moved at least 1 block, it may act again. This effect has a (4, 3, 3, 2) turn cooldown.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Upgrade to Elven Swordfighter.
  • Strength: Level 25 Intimacy + Upgrade to High Elf.
  • Level 70 Max Stats:

  • Elven Swordfighter
  • HP: 4,365 | ATK: 267 | INT: 567 | DEF: 318 | MDEF:325 | SKL: 152
  • High Elf
  • HP: 3,555 | ATK: 267 | INT: 539 | DEF: 260 | MDEF:384 | SKL: 87

    Soldier Bonus:

  • Elven Swordfighter / High Elf
  • HP: 15% | ATK: 35% | DEF: 15% | MDEF: 35%
    Level 4
    Elven Swordfighter: When initiating battle, unit's damage taken is decreased by 10%. High Elf: Damage taken from enemies with a lower HP percentage than yours is decreased by 10% after entering battle.
    Level 7
    Elven Swordfighter: When forced into battle, damage dealt is increased by 10%. High Elf: Healing effects are increased by 10%.

    Awakening: Spirit Dancer

    Cost: ••• / CD: 3 / Range: 2 / Span: Single

    [Passive] At the end of action, one adjacent ally will gain immunity to all debuffs. Lasts 1 turn. [Magic Damage] Attacks a single enemy, dealing 1.6 damage. Melee soldiers will also attack. Before battle, gain [Elven Dance]: "All passable terrain are considered Forests, and will not recieve any terrain movement penalties. At the end of an action, recover 30% HP." Lasts 3 turns. After battle, may move 3 spaces. This skill does not receive melee range penalties.

    Classes & Soldiers

    Elven Swordfighter

    Soldiers: Heavy Infantry, Templar Knight

    High Elf

    Soldiers: High Elf, Wizard

    Training Ground

    Soldiers: Unicorn, Forest Priest, Crystal Warlock, Sand Sea Mercenary, Elven Spear Thrower

    Elf Master

    Wind Blade

    Cost: / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Fliers.

    Gospel

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Assist] Target ally gains "ATK/INT +20%", "DEF +20%", and "Immunity". Lasts 2 turns.

    Magic Fencer

    Wind Cutter Dagger

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.3x damage. Melee soldiers will also attack. Before battle, dispels 1 enemy buff and inflicts ATK&INT-20%. Lasts 1 turn.

    Elven Swordfighter

    Last Stand

    Cost: / CD: - / Range: - / Span: -

    [Passive] When Unit enters battle with HP<50%, DEF/MDEF+10%.

    Elven Aura

    Cost: •• / CD: 5 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.6x damage. Melee soldiers will also attack. Before battle, grants [Elven Aura]: [Command] When friendly units within 2 blocks move, all passable terrain is treated as "Forest". After taking action, restore 30% HP. Lasts 2 turns.

    Elf Lord

    MDEF Break

    Cost: / CD: - / Range: - / Span: -

    [Passive] Before battle, 50% chance to reduce enemy MDEF by 25%. Lasts 1 turn.

    High Elf

    Accelerated Aid

    Cost: / CD: - / Range: - / Span: -

    [Passive] After taking action, increases the Mobility of 1 adjacent friendly unit by 1 and grants immunity to Mobility reduction effects and Curse of Wounding (healing taken is converted into damage). Lasts 1 turn.

    Sea of Miracles

    Cost: •• / CD: 4 / Range: Self / Span: 5

    [Assist] Restore HP to allies in range equal to 2x Caster's INT, removes 2 debuffs from each, reduces CD of all skills by 1 turn and grants "Damage Dealt +15%". Lasts 2 turns.