Awakened One
Talent: Advent of Chaos
Damage dealt +(15, 20, 25, 30)%, Unit range +(1, 1, 2, 2). After taking action, select 2 enemy units to apply [Spellbound] to: "Healing given and received are both reduced by 30%. When moving beyond 2 blocks, consume 1 additional mobility for each block moved." Lasts 2 turns. This effect has a Cooldown of (3, 3, 2, 2) turns. When this unit dies, applies [Dimension Gate] on the terrain and summon a clone from another world at the beginning of the next turn. This clones inherits Awakener's stats reduced by 30% (except HP) and lasts for 3 turns. If the clone kills an enemy, recover all HP and the Clone becomes Awakener. This effect can only be triggered once per battle.
Bond Requirement:
Level 70 Max Stats:
HP: 3,986 | ATK: 256 | INT: 609 | DEF: 259 | MDEF:369 | SKL: 99 | |
HP: 4,307 | ATK: 256 | INT: 609 | DEF: 278 | MDEF:369 | SKL: 130 |
Soldier Bonus:
HP: 20% | ATK: 40% | DEF: 15% | MDEF: 25% |
Awakening: Dimensional Metastrophe
Cost: ••• / CD: 4 / Range: 3 / Span: 3
[Passive] After taking action for the first time or after activating this skill, significantly increases the offensive and defensive stats of all "Heroes of Time" allied units, and deal +8% increased damage, increasing by a further 8% when fighting enemies afflicted with [Spellbound]. Lasts 4 turns. (This effect cannot be stacked with other Fusion Power skills.) [Magic Damage] Summons 6 Spell Bombs to attack random enemies within range. Each Spell Bomb deals 0.15x AoE Damage, increasing each enemy's damage taken in turn by 10% when hitting the same enemy consecutively. Spell Bombs also apply 2 random debuffs to enemies hit. When only 1 enemy is hit, this skill's cooldown is reduced by 3 turns. If the enemy does not have soldiers, damage dealt is also increased by 300%. When this skill eliminates an enemy, removes the trigger cooldown for talent.
Cosmic Empress
Soldiers: Sorceress, Leviathan
Abyssal Prisonkeeper
Soldiers: Dark Elf Sniper, Hellfire Archer
Training Ground
Soldiers: Bat Wing Warlock, Mist Spirit, Deck Gunner, Crystal Warlock, Glacier Elemental
Doom Oracle
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Magic Damage] Attack a single enemy, dealing 1.6x damage, if the target is afflicated has [Spellbound], this damage is increased by 20%. Recovers HP equal to 20% of damage dealt and teloports to any block within 2 blocks after battle.
Lightning Strike
Cost: • / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Cavalry.
Teleport
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Assist] Teleports 1 friendly unit to any 1 block within 7 blocks of the target's current position. (Invalid for non-player units.)
Thunderzone
Cost: •• / CD: 5 / Range: Self / Span: 3 Ring
[Magic Damage] Deals 0.33x AoE damage to all enemies within a 3-ring span. Effective against Cavalry. Inflicts DEF-20%. Lasts 2 turns.
Dimensional Shift
Cost: • / CD: 4 / Range: 2 / Span: Single
[Active] Choose 1 target. If target is an allied unit, applies 2 random buffs and causes a [Displacement] effect: swap positions with the target. If target is enemy, applies 2 random debuffs. If enemy is afflicated with [Spellbound], also applies a [Displacement] effect: Swap positions with the target. After use, can move an additional 2 blocks and attack. (After using this skill, any buffs on the caster do not lose their turn count.
Fireball
Cost: • / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Infantry.
Dark Dragon Breath
Cost: •• / CD: 5 / Range: 5 / Span: 3 Lines
[Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x times AoE damage. Effective against Holy units. Also inflicts 1 random debuff.
Black Hole
Cost: •• / CD: 5 / Range: 3 / Span: 4
[Magic Damage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs* to each unit. *ATK/INT -20%, DEF -20%, MDEF -30%, Damage dealt -20%, Damage taken -20%, Heal block, Unbuffable, Silence, Disable Passives, 20% HP fixed damage, Mobility-2. All debuffs last 2 turns except Mobility down which lasts 1 turn.