Ashram

Talent: The Black Knight

For every 1 block moved, ATK increases by (1, 2, 3, 4)%, up to (5, 10, 15, 20)%, and DEF increases by (5, 10, 15, 20)%, up to (25, 50, 75, 100)%. Before entering battle, if this Hero's ATK is higher than the enemy's, then this unit will attack first.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Upgrade to Dragon Master.
  • Strength: Level 25 Intimacy + Upgrade to Royal Knight.
  • Level 70 Max Stats:

  • Dragon Master
  • HP: 4,139 | ATK: 601 | INT: 247 | DEF: 291 | MDEF:331 | SKL: 166
  • Royal Knight
  • HP: 4,460 | ATK: 569 | INT: 247 | DEF: 291 | MDEF:295 | SKL: 126

    Soldier Bonus:

  • Dragon Master / Royal Knight
  • HP: 40% | ATK: 40% | DEF: 10% | MDEF: 10%
    Level 4
    Dragon Master: When Unit HP is below 70%, damage taken is decreased by 10% after entering battle. Royal Knight: When initiating battle, unit's damage taken is decreased by 10%.
    Level 7
    Dragon Master: AoE damage dealt is increased by 10%. Royal Knight: When actively attacking a unit with more HP than you, damage dealt increases by 10% after entering battle.

    Awakening: Killing Wind

    Cost: ••• / CD: 0 / Range: 1 / Span: Single

    Attacks a single enemy, dealing 1.7x damage. Before entering battle, gain [Windride], lasts 2 turns. Every time this skill is used, the damage dealt by it is permanently reduced by 15% (up to 30%). After battle, may move 3 blocks, and if there are no enemies within 1 block of this unit, this skill becomes [Decimate].

    Classes & Soldiers

    Dragon Master

    Soldiers: Vampire Bat, Skeleton Knight

    Royal Knight

    Soldiers: Bone Dino, Orc Berserker

    Training Ground

    Soldiers: Gargoyle, Dragoon, Undead Knight, Dragon Trooper, Steelmane Werewolf, Mechanical Dragon Knight, Gold Knight, Cavalier of Flame

    Knight

    Shadow Assault

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Before entering battle, reduces the enemy's ATK & INT by 20% for 2 turns.

    Blast

    Cost: / CD: - / Range: - / Span: -

    [Passive] When initiating combat, if Unit HP is above 80%, damage taken is decreased by 30% during battle.

    Dragon Knight

    Reinforcement

    Cost: / CD: - / Range: - / Span: -

    [Passive] After taking action, restores 20% Unit HP.

    Dragon Master

    Dragon's Breath

    Cost: •• / CD: 5 / Range: Self / Span: 2

    [Physical Damage] Deals 0.36x AoE damage to enemies within 2 blocks and inflicts 1 debuff. Also grants [Windride]: "When HP>50%, "Damage Taken" -15%." Lasts 2 turns.

    Counterstrike

    Cost: •• / CD: 5 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before entering battle, gain [Windride] for 2 turns. If this skill defeats the target, replace this skill with [Decimate].

    Highlander

    Smash

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Causes [Displacement]: Pushes the target back 2 blocks, decreases DEF by 20%, and disables guard effects. Lasts 2 turns.

    Royal Knight

    ATK Break

    Cost: / CD: - / Range: - / Span: -

    [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.

    Decimate

    Cost: •• / CD: 0 / Range: 1 / Span: Single

    [Passive] Restore 20% HP upon taking damage that would otherwise have been fatal. After triggering this effect, replaces this skill with [Counterstrike]. [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before entering battle, you gain [Realm of Darkness]: Reduces the ATK & DEF of all enemy units within 3 blocks by 10% and increases their chances of being critically hit by 10%. Lasts 2 turns. After use, replaces this skill with [Counterstrike] and enter cooldown.