Andriole
Talent: King's Determination
When there are no allies within 1 block, ATK and DEF increase by (10, 13, 16, 20)%. Once in each battle, after taking action, designate one other non-summoned ally to obtain [Oath of Loyalty] and gain [Command]: "All stats except for Max HP increase for yourself and allies with [Oath of Loyalty] by (5, 8, 11, 15)%." When an ally with [Oath of Loyalty] kills an enemy or dies, this unit recovers 100% HP and if it has already acted this turn, it can act again. When an ally with [Oath of Loyalty] dies, this unit gains [Nemesis]: "Movement is not restricted by terrain. When entering battle, this unit attacks first and ignores 30% of enemy DEF." ([Oath of Loyalty], [Nemesis], and Command effects cannot be dispelled or immunized. Stat increases from Command effects do not stack with those from similar Command effects. Act again can only trigger once per turn.)
Bond Requirement:
Level 70 Max Stats:
HP: 4,242 | ATK: 616 | INT: 230 | DEF: 282 | MDEF:246 | SKL: 115 | |
HP: 4,574 | ATK: 585 | INT: 230 | DEF: 293 | MDEF:275 | SKL: 115 |
Soldier Bonus:
HP: 40% | ATK: 40% | DEF: 10% | MDEF: 10% |
Awakening: Fated Invasion
Cost: ••• / CD: 5 / Range: 1 / Span: Single
[Passive] After taking action, restore 15% HP for yourself and allies with [Oath of Loyalty]. This effect is doubled if you have [Nemesis]. [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispel 5 buffs from the enemy. If there are allies with [Oath of Loyalty] within 3 blocks or if you have [Nemesis], this attack ignores Guard and damage is increased by 20%. If the enemy is eliminated, the cooldown of this skill is reduced by 5 turns, and you can move 3 spaces after battle; otherwise, you can act again. ([Cooldown Trigger] These two effects share cooldown and can be triggered again after 2 rounds.)
Strike Master
Soldiers: Bone Dino, Griffin Knight
Abyssal Commander
Soldiers: Heavy Cavalry, Guardian Infantry
Training Ground
Soldiers: Fang Guard, Royal Cavalry, Angel, Steel Wing Warrior, Cavalier of Flame
Assault
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts cannot be healed. Lasts 1 turn. Damage increased by 20% with every block moved before attacking (up to 60%).
Blast
Cost: • / CD: - / Range: - / Span: -
[Passive] When initiating combat, if Unit HP is above 80%, damage taken is decreased by 30% during battle.
Purge
Cost: • / CD: 4 / Range: Self / Span: Single
[Passive] When there are allies with [Oath of Loyalty] within 3 blocks, this unit negates one instance of fatal damage, restoring 20% HP instead (can be triggered once per battle). [Active] Gain [Immunity] and "When moving, can pass through enemy units" for 2 rounds. After use, may move 3 blocks and attack. (After using this skill, buff durations on this unit will not be reduced.)
Rout
Cost: •• / CD: 3 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1x damage. Causes [Displacement]: Pushes the target back 2 blocks and inflicts stun for 1 turn.
Thousand Hooves
Cost: •• / CD: 5 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.7x damage. Inflicts Mobility-2 and cannot guard. Lasts 2 turns. Cannot be dispelled.
Javelin
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks an enemy, dealing 0.8x damage. For every block moved before attacking, damage dealt is increased by 20% (up to 60%). Melee soldiers will also attack. After use, may move 2 blocks. This skill is not affected by melee range penalties.
Deathmatch
Cost: • / CD: - / Range: - / Span: -
[Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.
Burning Blood Charge
Cost: •• / CD: 1 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Reduces 30% of the hero's current HP before battle, and causes fixed damage of the same amount to the enemy unit.