Andriole

Talent: King's Determination

When there are no allies within 1 block, ATK and DEF increase by (10, 13, 16, 20)%. Once in each battle, after taking action, designate one other non-summoned ally to obtain [Oath of Loyalty] and gain [Command]: "All stats except for Max HP increase for yourself and allies with [Oath of Loyalty] by (5, 8, 11, 15)%." When an ally with [Oath of Loyalty] kills an enemy or dies, this unit recovers 100% HP and if it has already acted this turn, it can act again. When an ally with [Oath of Loyalty] dies, this unit gains [Nemesis]: "Movement is not restricted by terrain. When entering battle, this unit attacks first and ignores 30% of enemy DEF." ([Oath of Loyalty], [Nemesis], and Command effects cannot be dispelled or immunized. Stat increases from Command effects do not stack with those from similar Command effects. Act again can only trigger once per turn.)

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Precia's help.
  • Strength: Level 25 Intimacy + Upgrade to Abyssal Commander.
  • Level 70 Max Stats:

  • Strike Master
  • HP: 4,242 | ATK: 616 | INT: 230 | DEF: 282 | MDEF:246 | SKL: 115
  • Abyssal Commander
  • HP: 4,574 | ATK: 585 | INT: 230 | DEF: 293 | MDEF:275 | SKL: 115

    Soldier Bonus:

  • Strike Master / Abyssal Commander
  • HP: 40% | ATK: 40% | DEF: 10% | MDEF: 10%
    Level 4
    Strike Master: When actively attacking and entering combat, unit damage taken is reduced by 10%. Abyssal Commander: AoE damage taken is reduced by 10%.
    Level 7
    Strike Master: When unit HP is below 70%, damage dealt is increased by 10% after entering battle. Abyssal Commander: When forced into battle by a melee attack, damage dealt is increased by 10%.

    Awakening: Fated Invasion

    Cost: ••• / CD: 5 / Range: 1 / Span: Single

    [Passive] After taking action, restore 15% HP for yourself and allies with [Oath of Loyalty]. This effect is doubled if you have [Nemesis]. [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispel 5 buffs from the enemy. If there are allies with [Oath of Loyalty] within 3 blocks or if you have [Nemesis], this attack ignores Guard and damage is increased by 20%. If the enemy is eliminated, the cooldown of this skill is reduced by 5 turns, and you can move 3 spaces after battle; otherwise, you can act again. ([Cooldown Trigger] These two effects share cooldown and can be triggered again after 2 rounds.)

    Classes & Soldiers

    Strike Master

    Soldiers: Bone Dino, Griffin Knight

    Abyssal Commander

    Soldiers: Heavy Cavalry, Guardian Infantry

    Training Ground

    Soldiers: Fang Guard, Royal Cavalry, Angel, Steel Wing Warrior, Cavalier of Flame

    Knight

    Assault

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts cannot be healed. Lasts 1 turn. Damage increased by 20% with every block moved before attacking (up to 60%).

    Blast

    Cost: / CD: - / Range: - / Span: -

    [Passive] When initiating combat, if Unit HP is above 80%, damage taken is decreased by 30% during battle.

    Grand Knight

    Purge

    Cost: / CD: 4 / Range: Self / Span: Single

    [Passive] When there are allies with [Oath of Loyalty] within 3 blocks, this unit negates one instance of fatal damage, restoring 20% HP instead (can be triggered once per battle). [Active] Gain [Immunity] and "When moving, can pass through enemy units" for 2 rounds. After use, may move 3 blocks and attack. (After using this skill, buff durations on this unit will not be reduced.)

    Strike Master

    Rout

    Cost: •• / CD: 3 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1x damage. Causes [Displacement]: Pushes the target back 2 blocks and inflicts stun for 1 turn.

    Thousand Hooves

    Cost: •• / CD: 5 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.7x damage. Inflicts Mobility-2 and cannot guard. Lasts 2 turns. Cannot be dispelled.

    Netherflame Rider

    Javelin

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Attacks an enemy, dealing 0.8x damage. For every block moved before attacking, damage dealt is increased by 20% (up to 60%). Melee soldiers will also attack. After use, may move 2 blocks. This skill is not affected by melee range penalties.

    Abyssal Commander

    Deathmatch

    Cost: / CD: - / Range: - / Span: -

    [Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.

    Burning Blood Charge

    Cost: •• / CD: 1 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Reduces 30% of the hero's current HP before battle, and causes fixed damage of the same amount to the enemy unit.