Alustriel

Talent: Forest Spring

With every 1 block moved, damage dealt and crit chance are increased by (1, 2, 3, 4)%, up to a max of (5, 10, 15, 20)%. When passing through defensive terrain, gain (1, 2, 3, 4) chances to negate mobility reduction.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Matthew's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Almeda's help.
  • Related Bonds

  • Sissi WhiteATK: Help Alustriel clear her GoF5: "Final Wish".
  • Level 70 Max Stats:

  • Wolf Rider Commander
  • HP: 3,418 | ATK: 591 | INT: 244 | DEF: 244 | MDEF:283 | SKL: 233
  • Ranger
  • HP: 3,418 | ATK: 563 | INT: 244 | DEF: 253 | MDEF:319 | SKL: 233

    Soldier Bonus:

  • Wolf Rider Commander / Ranger
  • HP: 20% | ATK: 35% | DEF: 35% | MDEF: 10%
    Level 4
    Wolf Rider Commander: When Unit HP is below 70%, damage taken after entering battle is decreased by 10%. Ranger: AoE damage taken decreases by 10%.
    Level 7
    Wolf Rider Commander: When forced into battle by a melee attack, damage dealt increases by 10%. Ranger: When attacked and entering battle, damage dealt is increased by 10%.

    Exclusive Equipment: Wind Plume

    MDEF +10%. When on Forest, Mountain, or Grassland terrain, attacks ignore Guard, and after battle restore HP equal to 20% of damage dealt.

    Awakening: Jade Storm

    Cost: ••• / CD: 5 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Effective against Fliers. Before battle, convert 2 buffs on the target into random debuffs. For every buff converted this way, gain +20% damage dealt. After battle, unit's terrain is considered "Forest". Lasts 1 turn.

    Casting Pattern: Bond of the Forest

    [Passive] ATK and Critical Hit Rate +5%. This effect is doubled if using archer soldiers.

    Classes & Soldiers

    Wolf Rider Commander

    Soldiers: Demon Hunter, Bone Dino

    Ranger

    Soldiers: Dark Elf Sniper, Holy Pegasus

    Training Ground

    Soldiers: Catapult, Dragoon, Gargoyle, Elven Cavalry Archer, Elven Spear Thrower, Giant Lizard Rider

    Archer

    Neutralizing Fire

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.25x damage. When you are on defensive terrain, deals fixed damage once before battle. (Damage is equal to 1x Hero's ATK.)

    Endure

    Cost: / CD: - / Range: - / Span: -

    [Passive] When entering battle, DEF+7%.

    Wolf Rider

    Natural Warding

    Cost: / CD: - / Range: - / Span: -

    [Passive] When on Forest, Mountain, and Grassland terrain, soldier damage is not reduced in melee battles. When entering battle with a melee attack, damage taken is reduced by 20%.

    Wolf Rider Commander

    Onrush

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, Unit DEF & MDEF increase by 30%.

    Roundabout

    Cost: / CD: - / Range: - / Span: -

    [Passive] When attacking, Damage Dealt +10%. After battle, you may move 2 blocks. Move again effect has a 1-turn cooldown.

    Sniper

    Skill Command

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] Increases skill of all allies within 3 blocks by 20%

    Ranger

    ATK Support

    Cost: / CD: - / Range: - / Span: -

    [Passive] After taking action, 1 adjacent ally gains ATK/INT+15% and immunity to: ATK/INT down, Silence. Lasts 1 turn.

    Emerald Crusher

    Cost: •• / CD: 3 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Effective against Fliers. Before battle, dispels a max of 3 debuffs from self. Gain 10% damage dealt for each 1 debuff dispelled, and after battle, transfer the removed debuffs to the target.