Alicia

Talent: Battle Reconnaissance

ATK +(10, 12, 15, 20)%. Ignore enemy unit obstruction when moving. All passable terrain are treated as "Grasslands". When moving through units or blocks within 1 block of these units, gain up to (2, 2, 3, 3) chances to ignore mobility reduction. For every unit passed through this turn, before using an AoE skill or entering battle, gain [Reconnaissance]: "Damage Dealt +8%, Damage Taken -20%." Lasts 1 turn. Can be stacked up to 2 times. Cannot be dispelled. This effect has a cooldown of (4, 3, 3, 2) turns.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Win 5 times in Arena with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Upgrade to Scout Jaeger.
  • Strength: Level 25 Intimacy + Upgrade to Shocktrooper Jaeger.
  • Level 70 Max Stats:

  • Scout Jaeger
  • HP: 3,614 | ATK: 564 | INT: 244 | DEF: 276 | MDEF:311 | SKL: 206
  • Shocktrooper Jaeger
  • HP: 4,227 | ATK: 564 | INT: 244 | DEF: 315 | MDEF:275 | SKL: 206

    Soldier Bonus:

  • Scout Jaeger / Shocktrooper Jaeger
  • HP: 30% | ATK: 35% | DEF: 20% | MDEF: 15%
    Level 4
    Scout Jaeger: AoE damage taken -10%. Shocktrooper Jaeger: When unit HP > 80%, chance of being critically hit -10%.
    Level 7
    Scout Jaeger: When battling against enemies with debuffs, damage dealt +10%. Shocktrooper Jaeger: When unit HP > 80%, critical hit rate +10%.

    Awakening: Blue Flame Thrust

    Cost: ••• / CD: 5 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy on a line, dealing 1.6x damage. Ignore melee penalties. Before entering battle, restore 100% HP to self, dispel up to 5 buffs from the target, and inflict DEF -30%. Lasts 2 turns. Cannot be dispelled. After battle, deal 0.25x AoE damage to the 4 blocks along the line of the target.

    Classes & Soldiers

    Scout Jaeger

    Soldiers: Dark Elf Sniper, Bandit

    Shocktrooper Jaeger

    Soldiers: Elf Master, Heavy Infantry

    Training Ground

    Soldiers: Firebrand Sniper, Samurai, Dwarf Adventurer, Siege Ballista, Deck Gunner

    Militia

    Barrage

    Cost: •• / CD: - / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Critical hit rate +20%. This skill may be used up to 3 times in a row, after which it turns into [Reload]. Reload: [Active] Restore 50% HP to self and refill Barrage charges. After use this skill becomes [Barrage].

    DEF Break

    Cost: / CD: - / Range: - / Span: -

    [Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.

    Scout

    Sneak

    Cost: / CD: - / Range: - / Span: -

    [Passive] When attacking, Crit increased by 10%. Damage taken decreased by 20%.

    Scout Jaeger

    Grenade Blast

    Cost: •• / CD: 1 / Range: 3 / Span: 2

    [Physical Damage] Attacks multiple enemies within range, dealing 0.3x AoE Damage. Also cause [Displacement]: Pushes the units 1-2 blocks away from the chosen block for this skill. This skill may only be used a max of 3 times.

    Accelerated Aid

    Cost: / CD: - / Range: - / Span: -

    [Passive] After taking action, increases the Mobility of 1 adjacent friendly unit by 1 and grants immunity to Mobility reduction effects and Curse of Wounding (healing taken is converted into damage). Lasts 1 turn.

    Shocktrooper

    Adversity

    Cost: / CD: - / Range: - / Span: -

    [Passive] When HP<70%, ATK/DEF+10%.

    Shocktrooper Jaeger

    Righteous Advance

    Cost: / CD: 1 / Range: Self / Span: Single

    [Assist] After use, dispel 1 debuff from self and restore 50% HP. May then move 2 blocks and attack. When using this skill, buffs will not decrease in duration. This skill may only be used up to 3 times.

    ATK Support (L)

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] After taking action, 2 friendly units within 2 blocks (not including this unit) gain Damage Dealt +15% and immunity to: ATK/INT Down, Silence. Lasts 1 turn.