Aka
Talent: Holy Protection
Whenever a unit dies, summon a [Wolf Soul] adjacent to your location. The [Wolf Soul] gains the stats of the deceased general but cannot exceed 150% of Aka's stats ((3,2,2,1) turn cooldown). Cannot exceed 1 [Wolf Soul] and cannot use the death of [Wolf Soul] to summon [Wolf Soul]. When [Wolf Soul] dies, Aka gains (10,13,16,20)% of the [Wolf Soul]'s non-HP stats & restore HP to Aka equal to (10,13,16, 20)% of the [Wolf Soul]'s max HP.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 3,513 | ATK: 455 | INT: 532 | DEF: 267 | MDEF:337 | SKL: 109 | |
HP: 3,812 | ATK: 552 | INT: 464 | DEF: 287 | MDEF:281 | SKL: 146 |
Soldier Bonus:
HP: 25% | ATK: 25% | DEF: 25% | MDEF: 25% |
Exclusive Equipment: Holy Spirit's Grace
ATK/INT +10%. After taking action, summon one [Wolf Soul] adjacent to self. This Wolf Soul will inherit 75% of Aka's stats. (You may only have 1 Wolf Soul at once. This effect can only occur once per battle)
Awakening: Spirit Tremble
Cost: ••• / CD: 3 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Ignores 20% of the target's DEF and MDEF. If this unit's INT>ATK, then this attack will deal magic damage. Melee soldiers will also attack. This skill is not affected by melee penalties. After battle, may move 2 blocks, and the terrain this unit ends action on will gain [Terror Totem]: "This terrain has [Command] Enemies within 4 blocks have ATK/DEF-10% and randomly receive 2 debuffs at the start of a turn." Lasts 2 turns.
Casting Pattern: Jungle Protector
[Passive] ATK and INT +5%. When the [Wolf Soul] dies, Aka gains "Damage Dealt +10%". Lasts 1 turn.
Shika Channeler
Soldiers: Wizard, Stone Colossus
Shika Saintess
Soldiers: Bone Dino, Vampire Bat
Training Ground
Soldiers: Spider Demon Elf, Treant Guard, Scorpio, Steelmane Werewolf, Elf Lancer, Giant Lizard Rider
Dark Reaper
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
Blood of the Shika
Cost: • / CD: 5 / Range: Self / Span: Single
[Assist] ATK or INT is increased by 50% (whichever is lower) for 3 turns. After use, may move 2 blocks and attack.
Death Howl
Cost: •• / CD: 3 / Range: Wolf Soul / Span: Single
[Assist] Can be used if there is a Wolf Soul on the battlefield. Kills the Wolf Soul and deals 0.2x physical AoE damage and 0.2x magic damage to enemies within 3 blocks. Also deals 2 random debuffs to each target hit.
Resist
Cost: • / CD: 1 / Range: 3 / Span: Single
Bestial Outbreak
Cost: •• / CD: 3 / Range: 2 / Span: Single
[Assist] Can be used if there is a Wolf Soul on the battlefield. Kills the Wolf Soul and teleports a selected ally to that position. If this unit has already completed an action, may act again. Cannot be used on NPCs.
Wild Power
Cost: •• / CD: 3 / Range: Wolf Soul / Span: Single
[Assist] Can only be used when a Wolf Soul is on the battlefield. Eliminates the Wolf Soul and grants all friendly units within 3 blocks of the caster +2 Mobility, as well as 30% increased ATK and INT for 2 turns.
Iron Wall
Cost: • / CD: - / Range: - / Span: -
[Passive] When Unit HP is above 90%, DEF & MDEF increase by 10%.
Javelin
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks an enemy, dealing 0.8x damage. For every block moved before attacking, damage dealt is increased by 20% (up to 60%). Melee soldiers will also attack. After use, may move 2 blocks. This skill is not affected by melee range penalties.